Each team has a set of objectives to complete, the Allies usually being to destroy some sort of Axis objective, and the Axis objectives being to defend their objectives. Multiplayer is an objective-based game mode, in which players are split into two teams-Axis and Allies. Armor also can be collected for additional protection. Health is replenished by collecting health packs and food. Enemies vary from standard soldiers to undead and experimental creatures. Players can also use stealth to eliminate enemies, with some missions strictly requiring for stealth to be used. Players can be armed with typical WW2 weaponry and can even use fictional weapons such as a German-made minigun or a Tesla gun. The game is played from the first-person perspective, where the player's task is to perform retrieval missions, sabotage or assassinations. A sequel, titled Wolfenstein, was released on August 18, 2009. Splash Damage created some of the maps for the Game of the Year edition. The multiplayer side eventually became the most popular part of the game, and was influential in the genre. id Software, the creators of Wolfenstein 3D, oversaw the development and were credited as executive producers. It was developed by Gray Matter Studios and Nerve Software developed its multiplayer mode. The game serves as a reboot of the Wolfenstein series. Return to Castle Wolfenstein is a first-person shooter video game published by Activision, released on November 20, 2001, for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux and Macintosh.
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